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One Shelf at a Time
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Devlog
Dev Log #5 - Postmortem
November 20, 2023
by
Cass Suarez
One Shelf at a Time reflects me as a game designer because it showcases how I like to make experiences that are unique, simple and rewarding. I had wanted to turn my library worker routine into a game...
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Dev Log #4 - Final Build
November 13, 2023
by
Cass Suarez
It's finally here, the complete build of One Shelf at a Time! I am really proud of all the progress I made in the development of this game, and it's been a blast seeing everything come together. I imp...
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Dev Log #3 - Beta Build
October 23, 2023
by
Cass Suarez
With my beta build, my game is basically complete, which is really exciting to say! It can now be played from start to finish with all of its intended features such as full title and end screens, four...
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Dev Log #2 - Alpha Build
October 09, 2023
by
Cass Suarez
I've completed the main structure of the library and must now focus on the decorations. The design of the library is inspired by the real one I used to work at, I've attached some pictures of it above...
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Dev Log #1 - Playable Prototype
September 24, 2023
by
Cass Suarez
After feedback on my concept, I began work on my playable prototype. I decided to go with greyboxing in Unreal Engine so that I could program the key mechanics and players could get a preliminary sens...
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Concept Document
September 18, 2023
by
Cass Suarez
One Shelf at a Time - A First-Person Unreal Engine Game While working at your local library, you must load up your book cart and push it around to shelve every newly returned book at its proper locati...
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